Our full paper “Parallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation” has been accepted to The 21st IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2022) .

Adrien Verhulst, Yasuko Namikawa, Shunichi Kasahara. 2022. “Parallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation.” IEEE ISMAR 2022

More detail will be released soon,

Abstract

Virtual Reality (VR) lets us experiment embodiment. Here we investigate dual embodiment under the prism of dual motor adaptation. We asked participants (N=21) to perform reaching motions in VR with opposite gradual visuomotor perturbations. The participants sequentially switched between 2 VR bodies and had to adapt to the VR body’s perturbation (up to + 15deg for the VR body A, and – 15deg for the VR body B). We then designed a 2×2 within-subject study: 1 factor being the perspective (1st person or 3rd person), and 1 factor being the head rotation (without head rotation before the reaching motion or with head rotation before the reaching motion). We found that by providing strong visual cues between bodies (alternating symmetric perspective and/or symmetric head rotation), participants had little awareness of the perturbations, good adaptation, and large aftereffects in both VR bodies. Those elements are consistent with implicit dual adaptation. In contrast, a naive 1st person perspective resulted in little to no adaptation with a high cognitive load and no aftereffects.