Parallel Adaptation

Parallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor AdaptationAdrien Verhulst, Yasuko Namikawa, Shunichi Kasahara (Sony CSL), The 21st IEEE ISMAR 2022 Full Paper. Abstract Virtual Reality (VR) lets us experiment embodiment. Here we investigate dual embodiment under the prism of dual motor adaptation. We asked participants (N=21) to perform reaching…

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Human Latent Metrics

Human Latent Metrics: Perceptual and Cognitive Response Correlates to Distance in GAN Latent Space for Facial Images ABSTRACT Generative adversarial networks (GANs) generate high-dimensional vector spaces (latent spaces) that can interchangeably represent vectors as images. Advancements have extended their ability to computationally generate images indistinguishable from real images such as faces, and more importantly, to…

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Parallel Ping-Pong

Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User We explore a “Parallel Interaction”, where a user controls several bodies concurrently. Here we implemented “Parallel Ping-Pong” as a demonstration of such interaction. The user plays ping-pong by controlling 2 robot arms with a Virtual Reality controller, and while looking from the viewpoint…

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Whose touch is this?

Whose touch is this? Understanding the Agency Trade-off Between User-driven touch vs. Computer-driven Touch ACM Transactions on Computer-Human Interaction (full paper) Daisuke Tajima, Jun Nishida, Pedro Lopes, and Shunichi Kasahara. Force-feedback interfaces actuate the user’s to touch involuntarily (using exoskeletons or electrical muscle stimulation); we refer to this as computer-driven touch. Unfortunately, forcing users to touch…

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Stealth Updates

Stealth Updates of Visual Information by Leveraging Change Blindness and Computational Visual Morphing Shunichi Kasahara (Sony CSL), Kazuma Takada (Sony CSL) This paper will be presented in ACM SAP’21 / ACM Transactions on Applied Perception (TAP) Abstract We present an approach for covert visual updates by leveraging change blindness with computationally generated morphed images. To…

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Behind the Game

Behind the Game: Implicit Spatio-temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey The collaboration project with Azumi Maekawa, Hiroto Saito, Narin Okazaki and Masahiko Inami (RCAST, The University of Tokyo)  ABSTRACT When playing inter-personal sports games remotely, the time lag between user actions and feedback decreases the user’s performance and sense of agency. While computational assistance can improve…

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Morphing Identity

Morphing Identity : A realtime face morphing system to transforming face identity What is our identity? Morphing Identity system provides an experience where your face will be transformed into the face of another person. With leveraging the human perceptual characteristics of visual changes, computationally created perceptually smooth change is applied to the facial image in…

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Speedup After Agency EMS training

Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS Shunichi Kasahara (Sony CSL), Kazuma Takada (Sony CSL), Jun Nishida (UChicago), Kazuhisa Shibata (RIKEN CBS) , Shinsuke Shimojo (Caltech) , Pedro Lopes (UChicago). Collaborative projects with UChicago Human Computer Integration Lab (Pedro Lopes, Jun Nishida) , Kazuhisa Shibata (RIKEN CBS) and Shinsuke…

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Fragment Shadow (2020)

Credits– Shunichi Kasahara (Sony CSL)– Satoru Higa (BACKSPACE Productions Inc. ) Fragment Shadow is an interactive art of real physical shadows cast by audiences in precisely calibrated projection space. Fragment Shadow system creates a unique projection space with a large screen surface from multiple projectors by comprehensive spatial geometry and color calibration process. When human…

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The Tight Game

The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War Azumi Maekawa (Tokyo Univ.), Shunichi Kasahara, Hiroto Saito(Tokyo Univ), Daisuke Uriu (Tokyo Univ.), Gowrishankar Ganesh (CNRS) , Masahiko Inami (Tokyo Univ) This work was presented at SIGGRAPH 2020 Emerging Technologies ABSTRACT Physical assistance can alleviate individual differences of abilities between…

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