Projects

Shall We Dance?

Shall We Dance? Resonance of Intentions with an Embodied Agent based on the Free Energy Principle Takeru Hashimoto, Jun Tani, and Shunichi Kasahara ACM SIGGRAPH 2026 Emerging Technologies The collaboration project with the leading author, Takeru Hashimoto and Jun Tani (Okinawa…

#Embodiment#Interpersonal#SIGGRAPH#ShallWeDance

Oto・Iro

Oto・Iro (Sound・Color) Oto・Iro transforms the OIST tunnel into an immersive audio-visual experience that blends art and science. It features original field recordings from all over Okinawa, together with synthetic sounds and projected colors. It is part installation, part…

#Perception#OIST

Control over self and others’ face

exploitation and exploration Wen Wen, Jie Mei, Hakan Aktas, Acer Yu-Chan Chang, Yosuke Suzuishi, and Shunichi Kasahara Scientific Reports 2024 The collaboration project with Wen Wen, Hakan Aktaş, Jie Mei, Acer Chang, Yosuke Suzuishi. Paper (Scientific Reports) Abstract The face…

#SenseOfAgency#Self#Identity#Face

Face boundary in action

Investigating the impact of motion visual synchrony on self face recognition using real time morphing Shunichi Kasahara, Nanako Kumasaki, and Kye Shimizu Scientific Reports 2024 Paper (Scientific Reports) Abstract Face recognition is a crucial aspect of self-image and social…

#Self#Identity#Perception#Face

Parallel Adaptation

Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation Adrien Verhulst, Yasuko Namikawa, and Shunichi Kasahara IEEE ISMAR 2022 Paper (IEEE Xplore) · PDF Abstract Virtual Reality (VR) lets us experiment embodiment. Here we investigate dual…

#Embodiment#ParallelEmbodiment

Human Latent Metrics

Perceptual and Cognitive Response Correlates to Distance in GAN Latent Space for Facial Images Kye Shimizu, Naoto Ienaga, Kazuma Takada, Maki Sugimoto, and Shunichi Kasahara ACM SAP 2022 Paper (ACM Digital Library) · PDF Abstract Generative adversarial networks (GANs) generate…

#Identity#Perception#Face

Stealth Updates

Stealth Updates of Visual Information by Leveraging Change Blindness and Computational Visual Morphing Shunichi Kasahara and Kazuma Takada ACM Transactions on Applied Perception (TAP) 2021, presented at ACM SAP 2021 Paper (ACM Digital Library) · PDF Abstract We present an…

#Perception

Fragment Shadow (2020)

Credits – Shunichi Kasahara (Sony CSL) – Satoru Higa (BACKSPACE Productions Inc. ) Fragment Shadow is an interactive art of real physical shadows cast by audiences in precisely calibrated projection space. Fragment Shadow system creates a unique projection space with a large…

#Embodiment#Perception#FragmentShadow

The Tight Game

Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War Azumi Maekawa, Shunichi Kasahara, Hiroto Saito, Daisuke Uriu, Gowrishankar Ganesh, and Masahiko Inami ACM SIGGRAPH 2020 Emerging Technologies The collaboration project with Azumi Maekawa,…

#HumanComputerIntegration#Interpersonal#Haptics#SIGGRAPH

Fragment Shadow

Generating Optical Fragmented Shadows with Multi-Projectors Geometry and Color Calibration. Your Real Shadow is Transformed The shadow is the most primitive graphic that projects ourselves, and the transformation of own real shadow would induce the changes of our own body…

#Embodiment#Perception#SIGGRAPH#FragmentShadow

HeadLight

Egocentric Visual Augmentation by Wearable Wide Projector Shunichi Kasahara ACM SIGGRAPH 2018 Emerging Technologies Paper (ACM Digital Library) Abstract Visual augmentation to the real environment has potential not only to display information but also to provide a new perception…

#HumanAugmentation#Perception#AugmentedReality#SIGGRAPH

Radical Bodies

CREDIT Concept and Direction: Shunichi Kasahara (Sony CSL), Takayuki Ito (YCAM InterLab), Richi Owaki (YCAM InterLab), Keina Konno (YCAM InterLab), Akiko Takeshita (YCAM InterLab), Tsubasa Nishi (YCAM InterLab), Asumi Kitahori (YCAM InterLab) System, Radical Bodies for vvvv: Yuki…

#Embodiment#YCAM

360 Production in Patagonia

NHKスペシャル「神の領域を走る:パタゴニア極限レース141km」を紹介する特設サイトに順次公開されている360度動画の撮影にJackIn Headを提供、技術協力しました。番組制作のための改良、現地での撮影技術支援をしました。Webサイト内でIntroduction映像で紹介されています。 番組放送予定:10月2日(日)21:00~(NHK総合) http://www.nhk.or.jp/special/run/

#Telepresence#JackIn

JackIn Head

Immersive Visual Telepresence System with Omnidirectional Wearable Camera Shunichi Kasahara, Shohei Nagai, and Jun Rekimoto IEEE TVCG 2017 · ACM VRST 2015 (Best Paper Award) Paper (IEEE Xplore) · VRST ’15 paper (ACM Digital Library) JackIn Head is a visual telepresence system…

#HumanAugmentation#Telepresence#JackIn

Smarter Objects

Using AR Technology to Program Physical Objects and their Interactions Valentin Heun, Shunichi Kasahara, and Pattie Maes ACM CHI 2013 Extended Abstracts (Work-in-Progress) A project at the MIT Media Lab, 2013. Paper (ACM Digital Library) The Smarter Objects system explores a new…

#AugmentedReality#CHI

exTouch

spatially-aware embodied manipulation of actuated objects mediated by augmented reality Shunichi Kasahara, Ryuma Niiyama, Valentin Heun, and Hiroshi Ishii ACM TEI 2013 A project at the MIT Media Lab, 2012. Paper (ACM Digital Library) exTouch is a novel embodied spatially-aware…

#AugmentedReality

Second Surface

multi-user spatial collaboration system based on augmented reality Shunichi Kasahara, Valentin Heun, Austin S. Lee, and Hiroshi Ishii SIGGRAPH Asia 2012 Emerging Technologies · Emerging Technologies Prize A project at the MIT Media Lab, 2012. Paper (ACM Digital Library) An…

#AugmentedReality#SIGGRAPH

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