Fragment Shadow (2020)

Credits– Shunichi Kasahara (Sony CSL)– Satoru Higa (BACKSPACE Productions Inc. ) Fragment Shadow is an interactive art of real physical shadows cast by audiences in precisely calibrated projection space. Fragment Shadow system creates a unique projection space with a large screen surface from multiple projectors by comprehensive spatial geometry and color calibration process. When human…

Read More

Fragment Shadow

Generating Optical Fragmented Shadows with Multi-Projectors Geometry and Color Calibration. Your Real Shadow is Transformed The shadow is the most primitive graphic that projects ourselves, and the transformation of own real shadow would induce the changes of our own body sensation. In the calibrated multiple-projection field, your real optical shadow will be fragmented, textured, and immersed in…

Read More

Preemptive Action

Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Shunichi Kasahara / (SonyCSL)Jun Nishida (The University of Chicago)Pedro Lopes  (The University of Chicago)本プロジェクトは、シカゴ大学の西田 惇氏、Pedro Lopes氏との共同研究です。 Even computer actuates us before our will, we perceive  “I did it” in some condition. We investigate time window and foundation of the induction of pseudo Sense of Agency with…

Read More

HeadLight

Egocentric visual augmentation by wearable wide projector HeadLight has a fish-eye conversion lens on the projector which enables much wider projection image. However, the conversion lens produces strong distortion in the projected image with pincushion shape. The Headlight system compensates this distortion based on a fisheye model distortion. Therefore, Headlight enables wide angle visual projection…

Read More

Radical Bodies

  CREDIT Concept and Direction: Shunichi Kasahara (Sony CSL), Takayuki Ito (YCAM InterLab), Richi Owaki (YCAM InterLab), Keina Konno (YCAM InterLab), Akiko Takeshita (YCAM InterLab), Tsubasa Nishi (YCAM InterLab), Asumi Kitahori (YCAM InterLab) System, Radical Bodies for vvvv: Yuki Hirano (vitte), Minoru Ito (Takram), Shunichi Kasahara (Sony CSL), Richi Owaki (YCAM InterLab), Keina Konno (YCAM…

Read More

Wired Muscle

Jun Nishida / University of Tsukuba, Shunichi Kasahara / Sony Computer Science Laboratories, Inc. Kenji Suzuki / University of Tsukuba Instantaneously generating one’s own body movements in response to the movements of others, such as establishing defensive postures in sports and learning kick-out timing from therapists in gait rehabilitation, is an essential aspect of interpersonal…

Read More

Malleable Embodiment

Sense of Embodiment in Virtual Reality, Spatial-Temporal Modulation of Human Body Expressions Utilizing computer technology, Sony CSL researcher Shunichi Kasahara is building a research and engineering framework called “Superception” (super+perception) with the intention of transforming and expanding human perception and recognition. To showcase Superception, Kasahara has been working together with YCAM (Yamaguchi Center for Arts…

Read More

360 Production in Patagonia

NHKスペシャル「神の領域を走る:パタゴニア極限レース141km」を紹介する特設サイトに順次公開されている360度動画の撮影にJackIn Headを提供、技術協力しました。番組制作のための改良、現地での撮影技術支援をしました。Webサイト内でIntroduction映像で紹介されています。 番組放送予定:10月2日(日)21:00~(NHK総合) http://www.nhk.or.jp/special/run/

Read More

Parallel Eyes

https://vimeo.com/175105689 Exploring Human Capability and Behaviors with Paralleled First Person View Sharing What if we could directly connect our sight and share it with other people. Can we extend our embodiment? complement our memory? and extend our perception? Our research explores how to expand the human capability by sharing the perspective of multiple people in…

Read More