The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War Azumi Maekawa (Tokyo Univ.), Shunichi Kasahara, Hiroto Saito(Tokyo Univ), Daisuke Uriu (Tokyo Univ.), Gowrishankar Ganesh (CNRS) , Masahiko Inami (Tokyo Univ) This work was presented at SIGGRAPH 2020 Emerging Technologies ABSTRACT Physical assistance can alleviate individual differences of abilities between…
Generating Optical Fragmented Shadows with Multi-Projectors Geometry and Color Calibration. Your Real Shadow is Transformed The shadow is the most primitive graphic that projects ourselves, and the transformation of own real shadow would induce the changes of our own body sensation. In the calibrated multiple-projection field, your real optical shadow will be fragmented, textured, and immersed in…
Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Shunichi Kasahara / (SonyCSL)Jun Nishida (The University of Chicago)Pedro Lopes (The University of Chicago)本プロジェクトは、シカゴ大学の西田 惇氏、Pedro Lopes氏との共同研究です。 Even computer actuates us before our will, we perceive “I did it” in some condition. We investigate time window and foundation of the induction of pseudo Sense of Agency with…
Egocentric visual augmentation by wearable wide projector HeadLight has a fish-eye conversion lens on the projector which enables much wider projection image. However, the conversion lens produces strong distortion in the projected image with pincushion shape. The Headlight system compensates this distortion based on a fisheye model distortion. Therefore, Headlight enables wide angle visual projection…
Jun Nishida / University of Tsukuba, Shunichi Kasahara / Sony Computer Science Laboratories, Inc. Kenji Suzuki / University of Tsukuba Instantaneously generating one’s own body movements in response to the movements of others, such as establishing defensive postures in sports and learning kick-out timing from therapists in gait rehabilitation, is an essential aspect of interpersonal…
Sense of Embodiment in Virtual Reality, Spatial-Temporal Modulation of Human Body Expressions Utilizing computer technology, Sony CSL researcher Shunichi Kasahara is building a research and engineering framework called “Superception” (super+perception) with the intention of transforming and expanding human perception and recognition. To showcase Superception, Kasahara has been working together with YCAM (Yamaguchi Center for Arts…
Exploring Human Capability and Behaviors with Paralleled First Person View Sharing 本プロジェクトは、YCAM (山口情報芸術センター)との共同研究です。Research Collaboration with YCAM (The Yamaguchi Center for Arts and Media). What if we could directly connect our sight and share it with other people. Can we extend our embodiment? complement our memory? and extend our perception? Our research explores how humans can understand…