Egocentric visual augmentation by wearable wide projector HeadLight has a fish-eye conversion lens on the projector which enables much wider projection image. However, the conversion lens produces strong distortion in the projected image with pincushion shape. The Headlight system compensates this distortion based on a fisheye model distortion. Therefore, Headlight enables wide angle visual projection…
Jun Nishida / University of Tsukuba, Shunichi Kasahara / Sony Computer Science Laboratories, Inc. Kenji Suzuki / University of Tsukuba Instantaneously generating one’s own body movements in response to the movements of others, such as establishing defensive postures in sports and learning kick-out timing from therapists in gait rehabilitation, is an essential aspect of interpersonal…
Sense of Embodiment in Virtual Reality, Spatial-Temporal Modulation of Human Body Expressions Utilizing computer technology, Sony CSL researcher Shunichi Kasahara is building a research and engineering framework called “Superception” (super+perception) with the intention of transforming and expanding human perception and recognition. To showcase Superception, Kasahara has been working together with YCAM (Yamaguchi Center for Arts…
Exploring Human Capability and Behaviors with Paralleled First Person View Sharing 本プロジェクトは、YCAM (山口情報芸術センター)との共同研究です。Research Collaboration with YCAM (The Yamaguchi Center for Arts and Media). What if we could directly connect our sight and share it with other people. Can we extend our embodiment? complement our memory? and extend our perception? Our research explores how humans can understand…
JackIn Head : Immersive Visual Telepresence System with Omnidirectional Wearable Camera Shunichi Kasahara, Shohei Nagai (-2015.3) Jun Rekimoto, SonyCSL, Tokyo University. JackIn Head is a joint project with the Rekimoto Lab at the Tokyo University. (Link:https://lab.rekimoto.org/projects/livesphere/) *1) The Jack-In Head project was originally called “LiveSphere” JackIn Head is a visual telepresence system featuring an omnidirectional wearable…
JackIn Eye: Integrating First-Person View with Out-of-Body Vision Generation for Human-Human Augmentation Shunichi Kasahara and Jun Rekimoto / SonyCSL, Tokyo Univ. 2014 JackIn Eye is a new human-human communication framework for connecting two or more people. With first-person view video streaming from a person (called Body) wearing a transparent head-mounted display and a head-mounted camera, the…
Smarter Objects: Using AR technology to Program Physical Objects and their Interactions Valentin Heun, Shunichi Kasahara, Pattie Maes / MIT media lab 2013 The Smarter Objects system explores a new method for interaction with everyday objects. The system associates a virtual object with every physical object to support an easy means of modifying the…