Journal / Int. Conference Papers

  • Daisuke Tajima, Jun Nishida, Pedro Lopes, and Shunichi Kasahara. 2021, Whose touch is this? Understanding the Agency Trade-off Between User-driven touch vs. Computer-driven Touch. (to be appear),  ACM Transactions on Computer-Human Interaction (TOCHI)
  • Shunichi Kasahara and Kazuma Takada, 2021. Stealth Updates of Visual Information by Leveraging Change Blindness and Computational Visual Morphing. ( ACM SAP 2021 ) and published from ACM Transactions on  Applied Perception (ACM TAP). DOI : http://dx.doi.org/10.1145/3486581
  • Saito, Hiroto, Arata Horie, Azumi Maekawa, Seito Matsubara, Sohei Wakisaka, Zendai Kashino, Shunichi Kasahara, Masahiko Inami. 2021. “Transparency in Human-Machine Mutual Action.” Journal of Robotics and Mechatronics 33 (5): 987–1003. DOI : https://doi.org/10.20965/jrm.2021.p0987
  • Shunichi Kasahara, Kazuma Takada, Jun Nishida, Kazuhisa Shibata, Shinsuke Shimojo and Pedro Lopes . 2020, Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA. DOI:https://doi.org/10.1145/3411764.3445147
  • Miura, R., Kasahara,S., Kitazaki, M., Verhulst, A., Inami, M., and Sugimoto, M., 2021. MultiSoma: Distributed Embodiment with Synchronized Behavior and Perception, Augmented Humans 2021, Online. [Best Paper Award]
  • Shunichi Kasahara, Jun Nishida, and Pedro Lopes. 2019. Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). ACM, New York, NY, USA, Paper 643, 15 pages. DOI: https://doi.org/10.1145/3290605.3300873
  • Shunichi Kasahara, Keina Konno, Richi Owaki, Tsubasa Nishi, Akiko Takeshita, Takayuki Ito, Shoko Kasuga, and Junichi Ushiba. 2017. Malleable Embodiment: Changing Sense of Embodiment by Spatial-Temporal Deformation of Virtual Human Body. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI ’17). ACM, New York, NY, USA, 6438-6448. DOI: https://doi.org/10.1145/3025453.3025962
  • S. Kasahara, S. Nagai and J. Rekimoto, “JackIn Head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera,” in IEEE Transactions on Visualization and Computer Graphics, vol. 23, no. 3, pp. 1222-1234, March 1 2017.
    doi: 10.1109/TVCG.2016.2642947
  • Shunichi Kasahara, Mitsuhito Ando, Kiyoshi Suganuma, and Jun Rekimoto. 2016. Parallel Eyes: Exploring Human Capability and Behaviors with Paralleled First Person View Sharing. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ’16). ACM, New York, NY, USA, 1561-1572. DOI: https://doi.org/10.1145/2858036.2858495
  • Shunichi Kasahara and Jun Rekimoto. 2015. JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology (VRST ’15), Stephen N. Spencer (Ed.). ACM, New York, NY, USA, 217-225. DOI: https://doi.org/10.1145/2821592.2821608
    (** Best Paper **)
  • Shunichi Kasahara, Shohei Nagai, and Jun Rekimoto. 2015. First Person Omnidirectional Video: System Design and Implications for Immersive Experience. In Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video (TVX ’15). ACM, New York, NY, USA, 33-42. DOI: https://doi.org/10.1145/2745197.2745202
  • Shohei Nagai, Shunichi Kasahara, and Jun Rekimoto. 2015. LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’15). ACM, New York, NY, USA, 113-116. DOI: https://doi.org/10.1145/2677199.2680549
  • 笠原俊一,暦本純一, JackIn:一人称視点と体外離脱視点を融合した人間による人間のオーグメンテーションの枠組み, 情報処理学会論文誌. 2015. vol. 56, no.4, pp1248-1257. (特選論文選定)
  • Shunichi Kasahara and Jun Rekimoto. 2014. JackIn: integrating first-person view with out-of-body vision generation for human-human augmentation. In Proceedings of the 5th Augmented Human International Conference (AH ’14). ACM, New York, NY, USA, , Article 46 , 8 pages. DOI=http://dx.doi.org/10.1145/2582051.2582097 (Best Presentation Award)
  • Valentin Heun, Shunichi Kasahara, and Pattie Maes. 2013. Smarter objects: using AR technology to program physical objects and their interactions. In CHI ’13 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’13). ACM, New York, NY, USA, 961-966. DOI: https://doi.org/10.1145/2468356.2468528
  • Shunichi Kasahara, Ryuma Niiyama, Valentin Heun, and Hiroshi Ishii. 2013. exTouch: spatially-aware embodied manipulation of actuated objects mediated by augmented reality. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’13). ACM, New York, NY, USA, 223-228. DOI=http://dx.doi.org/10.1145/2460625.2460661

Demo / Symposium

  • Maekawa, Azumi, Hiroto Saito, Narin Okazaki, Shunichi Kasahara, and Masahiko Inami. 2021. “Behind The Game: Implicit Spatio-Temporal Intervention in Inter-Personal Remote Physical Interactions on Playing Air Hockey.” In ACM SIGGRAPH 2021 Emerging Technologies, 1–4. SIGGRAPH ’21.
  • Kure, Tatsuya, and Shunichi Kasahara. 2021. “LighterBody: RNN Based Anticipated Virtual Body Makes You Feel Lighter.” In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW),
  • Maekawa, Azumi, Shunichi Kasahara, Hiroto Saito, Daisuke Uriu, Gowrishankar Ganesh, and Masahiko Inami. 2020. “The Tight Game: Implicit Force Intervention in Inter-Personal Physical Interactions on Playing Tug of War.” In ACM SIGGRAPH 2020 Emerging Technologies, 1–2. SIGGRAPH ’2010, DOI : https://doi.org/10.1145/3388534.3407301
  • Tajima, Daisuke, Jun Nishida, Pedro Lopes, and Shunichi Kasahara. 2020. “Successful Outcomes in a Stroop Test Modulate the Sense of Agency When the Human Response and the Preemptive Response Actuated by Electrical Muscle Stimulation Are Aligned.” Journal of Vision 20 (11): 173–173. doi:https://doi.org/10.1167/jov.20.11.173
  • Shunichi Kasahara, Satoru Higa, and Akihiro Komori. 2019. Fragment shadow: generating fragmented shadows with multi-projectors geometry and color calibration. In ACM SIGGRAPH 2019 Studio (SIGGRAPH ’19). ACM, New York, NY, USA, Article 6, 2 pages. DOI: https://doi.org/10.1145/3306306.332800
  • Jun Nishida, Shunichi Kasahara, and Pedro Lopes. 2019. Demonstrating preemptive reaction: accelerating human reaction using electrical muscle stimulation without compromising agency. In ACM SIGGRAPH 2019 Emerging Technologies (SIGGRAPH ’19). ACM, New York, NY, USA, Article 10, 2 pages. DOI: https://doi.org/10.1145/3305367.3327997
  • Shunichi Kasahara. 2018. Headlight: egocentric visual augmentation by wearable wide projector. In ACM SIGGRAPH 2018 Emerging Technologies(SIGGRAPH ’18). ACM, New York, NY, USA, Article 10, 2 pages. DOI: https://doi.org/10.1145/3214907.3214926
  • Jun Nishida, Shunichi Kasahara, and Kenji Suzuki. 2017. Wired muscle: generating faster kinesthetic reaction by inter-personally connecting muscles. In ACM SIGGRAPH 2017 Emerging Technologies (SIGGRAPH ’17). ACM, New York, NY, USA, Article 26, 2 pages. DOI: https://doi.org/10.1145/3084822.3084844
  • Shunichi Kasahara, Mitsuhito Ando, Kiyoshi Suganuma, and Jun Rekimoto. 2016. Parallel eyes: exploring human capability and behaviors with paralleled first person view sharing. In ACM SIGGRAPH 2016 VR Village (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 16 , 2 pages. DOI: https://doi.org/10.1145/2929490.2929495
  • Shunichi Kasahara and Jun Rekimoto. 2015. JackIn head: an immersive human-human telepresence system. In SIGGRAPH Asia 2015 Emerging Technologies (SA ’15). ACM, New York, NY, USA, Article 14, 3 pages. DOI: https://doi.org/10.1145/2818466.2818486
  • Shunichi Kasahara, Shohei Nagai, and Jun Rekimoto. 2014. LiveSphere: immersive experience sharing with 360 degrees head-mounted cameras. In Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology (UIST’14 Adjunct). ACM, New York, NY, USA, 61-62. DOI=http://dx.doi.org/10.1145/2658779.2659114
    (People’s choice best demo Honorable Mention)
  • Shunichi Kasahara and Jun Rekimoto. JackIn: Integrating the First Person View with Out of Body Vision Generation for Human-Human Augmentation (一人称視点と体外離脱視点を融合した人間ー人間オーグメンテーションの枠組み) 情報処理学会 インタラクション 2014 ( Best Paper Award, Best Interactive Demo Award )
  • Shunichi Kasahara, Valentin Heun, Austin S. Lee, and Hiroshi Ishii. 2012. Second surface: multi-user spatial collaboration system based on augmented reality. In SIGGRAPH Asia 2012 Emerging Technologies (SA ’12). ACM, New York, NY, USA, Article 20, 4 pages. DOI: https://doi.org/10.1145/2407707.2407727
    (Emerging Technologies Prize)

Book

Workshop

  • TouchDesigner online interactive workshop about Fragment Shadow, TDSW, Ginza Sony Park, 2020.
  • Parallel Eyes Workshop, YACM Yamaguchi, Japan. 2015
  • Parasight Seek Workshop, YCAM Yamaguchi, Japan. 2015
  • Parallel Eyes Workshop, Miraikan (日本科学未来館), Tokyo, Japan. 2018.
  • Robb Mitchell, Jun Nishida, Enrique Encinas, and Shunichi Kasahara. 2017. We-Coupling!: Designing New Forms of Embodied Interpersonal Connection. In Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’17). ACM, New York, NY, USA, 775-780. DOI: https://doi.org/10.1145/3024969.302505

Talk / Exhibition