Publications

Journal / Int. Conference Papers

  • Shunichi Kasahara, Jun Nishida, and Pedro Lopes. 2019. Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). ACM, New York, NY, USA, Paper 643, 15 pages. DOI: https://doi.org/10.1145/3290605.3300873
  • Shunichi Kasahara, Keina Konno, Richi Owaki, Tsubasa Nishi, Akiko Takeshita, Takayuki Ito, Shoko Kasuga, and Junichi Ushiba. 2017. Malleable Embodiment: Changing Sense of Embodiment by Spatial-Temporal Deformation of Virtual Human Body. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI ’17). ACM, New York, NY, USA, 6438-6448. DOI: https://doi.org/10.1145/3025453.3025962
  • S. Kasahara, S. Nagai and J. Rekimoto, “JackIn Head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera,” in IEEE Transactions on Visualization and Computer Graphics, vol. 23, no. 3, pp. 1222-1234, March 1 2017.
    doi: 10.1109/TVCG.2016.2642947
  • Shunichi Kasahara, Mitsuhito Ando, Kiyoshi Suganuma, and Jun Rekimoto. 2016. Parallel Eyes: Exploring Human Capability and Behaviors with Paralleled First Person View Sharing. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ’16). ACM, New York, NY, USA, 1561-1572. DOI: https://doi.org/10.1145/2858036.2858495
  • Shunichi Kasahara and Jun Rekimoto. 2015. JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology (VRST ’15), Stephen N. Spencer (Ed.). ACM, New York, NY, USA, 217-225. DOI: https://doi.org/10.1145/2821592.2821608
    (** Best Paper **)
  • Shunichi Kasahara, Shohei Nagai, and Jun Rekimoto. 2015. First Person Omnidirectional Video: System Design and Implications for Immersive Experience. In Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video (TVX ’15). ACM, New York, NY, USA, 33-42. DOI: https://doi.org/10.1145/2745197.2745202
  • Shohei Nagai, Shunichi Kasahara, and Jun Rekimoto. 2015. LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’15). ACM, New York, NY, USA, 113-116. DOI: https://doi.org/10.1145/2677199.2680549
  • 笠原俊一,暦本純一, JackIn:一人称視点と体外離脱視点を融合した人間による人間のオーグメンテーションの枠組み, 情報処理学会論文誌. 2015. vol. 56, no.4, pp1248-1257. (**特選論文選定**)
  • Shunichi Kasahara and Jun Rekimoto. 2014. JackIn: integrating first-person view with out-of-body vision generation for human-human augmentation. In Proceedings of the 5th Augmented Human International Conference (AH ’14). ACM, New York, NY, USA, , Article 46 , 8 pages. DOI=http://dx.doi.org/10.1145/2582051.2582097 (Best Presentation Award)
  • Valentin Heun, Shunichi Kasahara, and Pattie Maes. 2013. Smarter objects: using AR technology to program physical objects and their interactions. In CHI ’13 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’13). ACM, New York, NY, USA, 961-966. DOI: https://doi.org/10.1145/2468356.2468528
  • Shunichi Kasahara, Ryuma Niiyama, Valentin Heun, and Hiroshi Ishii. 2013. exTouch: spatially-aware embodied manipulation of actuated objects mediated by augmented reality. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’13). ACM, New York, NY, USA, 223-228. DOI=http://dx.doi.org/10.1145/2460625.2460661

Demo / Symposium

  • Shunichi Kasahara, Satoru Higa, and Akihiro Komori. 2019. Fragment shadow: generating fragmented shadows with multi-projectors geometry and color calibration. In ACM SIGGRAPH 2019 Studio (SIGGRAPH ’19). ACM, New York, NY, USA, Article 6, 2 pages. DOI: https://doi.org/10.1145/3306306.3328003
  • Jun Nishida, Shunichi Kasahara, and Pedro Lopes. 2019. Demonstrating preemptive reaction: accelerating human reaction using electrical muscle stimulation without compromising agency. In ACM SIGGRAPH 2019 Emerging Technologies (SIGGRAPH ’19). ACM, New York, NY, USA, Article 10, 2 pages. DOI: https://doi.org/10.1145/3305367.3327997
  • Shunichi Kasahara. 2018. Headlight: egocentric visual augmentation by wearable wide projector. In ACM SIGGRAPH 2018 Emerging Technologies(SIGGRAPH ’18). ACM, New York, NY, USA, Article 10, 2 pages. DOI: https://doi.org/10.1145/3214907.3214926
  • Jun Nishida, Shunichi Kasahara, and Kenji Suzuki. 2017. Wired muscle: generating faster kinesthetic reaction by inter-personally connecting muscles. In ACM SIGGRAPH 2017 Emerging Technologies (SIGGRAPH ’17). ACM, New York, NY, USA, Article 26, 2 pages. DOI: https://doi.org/10.1145/3084822.3084844
  • Shunichi Kasahara, Mitsuhito Ando, Kiyoshi Suganuma, and Jun Rekimoto. 2016. Parallel eyes: exploring human capability and behaviors with paralleled first person view sharing. In ACM SIGGRAPH 2016 VR Village (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 16 , 2 pages. DOI: https://doi.org/10.1145/2929490.2929495
  • Shunichi Kasahara and Jun Rekimoto. 2015. JackIn head: an immersive human-human telepresence system. In SIGGRAPH Asia 2015 Emerging Technologies (SA ’15). ACM, New York, NY, USA, Article 14, 3 pages. DOI: https://doi.org/10.1145/2818466.2818486
  • Shunichi Kasahara, Shohei Nagai, and Jun Rekimoto. 2014. LiveSphere: immersive experience sharing with 360 degrees head-mounted cameras. In Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology (UIST’14 Adjunct). ACM, New York, NY, USA, 61-62. DOI=http://dx.doi.org/10.1145/2658779.2659114
    (People’s choice best demo Honorable Mention)
  • Shunichi Kasahara and Jun Rekimoto. JackIn: Integrating the First Person View with Out of Body Vision Generation for Human-Human Augmentation (一人称視点と体外離脱視点を融合した人間ー人間オーグメンテーションの枠組み) 情報処理学会 インタラクション 2014 ( Best Paper Award, Best Interactive Demo Award )
  • Shunichi Kasahara, Valentin Heun, Austin S. Lee, and Hiroshi Ishii. 2012. Second surface: multi-user spatial collaboration system based on augmented reality. In SIGGRAPH Asia 2012 Emerging Technologies (SA ’12). ACM, New York, NY, USA, Article 20, 4 pages. DOI: https://doi.org/10.1145/2407707.2407727
    (Emerging Technologies Prize)

Workshop

Talk / Exhibition

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