Projects

Shall We Dance?

Resonance of Intentions with an Embodied Agent based on the Free Energy Principle The collaboration project with the leading author, Takeru Hashimoto and Jun Tani (Okinawa Institute of Science and Technology) Abstract Physical joint action shapes a sense of partnership by…

#Embodiment#Interpersonal#SIGGRAPH#ShallWeDance

Oto・Iro

Oto・Iro (Sound・Color) Oto・Iro transforms the OIST tunnel into an immersive audio-visual experience that blends art and science. It features original field recordings from all over Okinawa, together with synthetic sounds and projected colors. It is part installation, part…

#Perception#OIST

Face boundary in action

Investigating the impact of motion visual synchrony on self-face recognition using real-time morphing Abstract Face recognition is a crucial aspect of self-image and social interactions. Previous studies have focused on static images to explore the boundary of self-face…

#Self#Identity#Perception#Face

Parallel Adaptation

**Parallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation **Adrien Verhulst, Yasuko Namikawa, Shunichi Kasahara (Sony CSL), The 21st IEEE ISMAR 2022 Full Paper. Abstract Virtual Reality (VR) lets us experiment…

#Embodiment#ParallelEmbodiment

Human Latent Metrics

Perceptual and Cognitive Response Correlates to Distance in GAN Latent Space for Facial Images ABSTRACT Generative adversarial networks (GANs) generate high-dimensional vector spaces (latent spaces) that can interchangeably represent vectors as images. Advancements have extended…

#Identity#Perception#Face

Stealth Updates

Stealth Updates of Visual Information by Leveraging Change Blindness and Computational Visual Morphing Shunichi Kasahara (Sony CSL), Kazuma Takada (Sony CSL) This paper will be presented in ACM SAP’21 / ACM Transactions on Applied Perception (TAP) Abstract We present an approach…

#Perception

Fragment Shadow (2020)

Credits – Shunichi Kasahara (Sony CSL) – Satoru Higa (BACKSPACE Productions Inc. ) Fragment Shadow is an interactive art of real physical shadows cast by audiences in precisely calibrated projection space. Fragment Shadow system creates a unique projection space with a large…

#Embodiment#Perception#FragmentShadow

Fragment Shadow

Generating Optical Fragmented Shadows with Multi-Projectors Geometry and Color Calibration. Your Real Shadow is Transformed The shadow is the most primitive graphic that projects ourselves, and the transformation of own real shadow would induce the changes of our own body…

#Embodiment#Perception#SIGGRAPH#FragmentShadow

HeadLight

Egocentric visual augmentation by wearable wide projector HeadLight has a fish-eye conversion lens on the projector which enables much wider projection image. However, the conversion lens produces strong distortion in the projected image with pincushion shape. The Headlight…

#HumanAugmentation#Perception#AugmentedReality#SIGGRAPH

Radical Bodies

CREDIT Concept and Direction: Shunichi Kasahara (Sony CSL), Takayuki Ito (YCAM InterLab), Richi Owaki (YCAM InterLab), Keina Konno (YCAM InterLab), Akiko Takeshita (YCAM InterLab), Tsubasa Nishi (YCAM InterLab), Asumi Kitahori (YCAM InterLab) System, Radical Bodies for vvvv: Yuki…

#Embodiment#YCAM

360 Production in Patagonia

NHKスペシャル「神の領域を走る:パタゴニア極限レース141km」を紹介する特設サイトに順次公開されている360度動画の撮影にJackIn Headを提供、技術協力しました。番組制作のための改良、現地での撮影技術支援をしました。Webサイト内でIntroduction映像で紹介されています。 番組放送予定:10月2日(日)21:00~(NHK総合) http://www.nhk.or.jp/special/run/

#Telepresence#JackIn

JackIn Head

JackIn Head : Immersive Visual Telepresence System with Omnidirectional Wearable Camera Shunichi Kasahara, Shohei Nagai (-2015.3) Jun Rekimoto, SonyCSL, Tokyo University. JackIn Head is a visual telepresence system featuring an omnidirectional wearable camera with image motion…

#HumanAugmentation#Telepresence#JackIn

Smarter Objects

Using AR technology to Program Physical Objects and their Interactions Valentin Heun, Shunichi Kasahara, Pattie Maes / MIT media lab 2013 The Smarter Objects system explores a new method for interaction with everyday objects. The system associates a virtual object with every…

#AugmentedReality#CHI

exTouch

spatially-aware embodied manipulation of actuated objects mediated by augmented reality Shunichi Kasahara, Ryuma Niiyama, Valentin Heun and Hiroshi Ishii / MIT media lab 2012 exTouch is a novel embodied spatially-aware interface system to manipulate actuated objects mediated by…

#AugmentedReality

Second Surface

multi-user spatial collaboration system based on augmented reality Shunichi Kasahara, Valentin Heun, Austin S. Lee and Hiroshi Ishii / MIT media lab 2012 An environment for creative collaboration is significant for enhancing human communication and expressive activities. We…

#AugmentedReality#SIGGRAPH

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