JackIn Head

JackIn Head : Immersive Visual Telepresence System with Omnidirectional Wearable Camera
Shunichi Kasahara,  Shohei Nagai (-2015.3) Jun Rekimoto, SonyCSL, Tokyo University.

JackIn Head is a joint project with the Rekimoto Lab at the Tokyo University.
(Link:https://lab.rekimoto.org/projects/livesphere/)
*1) The Jack-In Head project was originally called “LiveSphere”

JackIn Head is a visual telepresence system featuring an omnidirectional wearable camera with image motion stabilization. Spherical omnidirectional video footage taken around the head of a local user is stabilized and then broadcast to others, allowing remote users to explore the immersive visual environment independently of the local user’s head direction.

3_ls_overview1

Immersive experience transmission by Jack-In Head has broad applications including entertainment and content distribution (i.e., the audience can share the view from professional sports player), communication such as virtually travel or shopping together, and educational teaching or professional training.

jackinhead_application

SONY DSC

References

  • Shunichi Kasahara, Shohei Nagai, and Jun Rekimoto. 2017. JackIn Head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera. In IEEE Transactions on Visualization and Computer Graphics (IEEE-TVCG), vol. 23, no. 3, pp. 1222-1234, March 1 2017. http://dx.doi.org/10.1109/TVCG.2016.2642947
  • Shunichi Kasahara and Jun Rekimoto. 2015. JackIn Head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera for Remote Collaboration. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology. (VRST ’15) ACM
    [Best Paper] http://dx.doi.org/10.1145/2821592.2821608
  • Shunichi Kasahara, Shohei Nagai, and Jun Rekimoto. 2015. First Person Omnidirectional Video: System Design and Implications for Immersive Experience. In Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video (TVX 2015). ACM, http://dx.doi.org/10.1145/2745197.2745202
  • Shohei Nagai, Shunichi Kasahara, Jun Rekimoto, LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration, TEI 2015.
  • Shunichi Kasahara, Shohei Nagai and Jun Rekimoto, LiveSphere: immersive experience sharing with 360 degrees head-mounted cameras the 27th annual ACM symposium on User interface software and technology (UIST2014), 2014. [People’s choice best demo Honorable Mention]

 

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