Smarter Objects: Using AR Technology to Program Physical Objects and their Interactions
Valentin Heun, Shunichi Kasahara, and Pattie Maes
ACM CHI 2013 Extended Abstracts (Work-in-Progress)
A project at the MIT Media Lab, 2013.
The Smarter Objects system explores a new method for interaction with everyday objects. The system associates a virtual object with every physical object to support an easy means of modifying the interface and the behavior of that physical object as well as its interactions with other “smarter objects”. As a user points a smart phone or tablet at a physical object, an augmented reality (AR) application recognizes the object and offers an intuitive graphical interface to program the object’s behavior and interactions with other objects. Once reprogrammed, the Smarter Object can then be operated with a simple tangible interface (such as knobs, buttons, etc). As such Smarter Objects combine the adaptability of digital objects with the simple tangible interface of a physical object. We have implemented several Smarter Objects and usage scenarios demonstrating the potential of this approach.
Reference
Valentin Heun, Shunichi Kasahara, and Pattie Maes. 2013. Smarter Objects: Using AR Technology to Program Physical Objects and their Interactions. In CHI ’13 Extended Abstracts on Human Factors in Computing Systems (CHI EA ’13). Association for Computing Machinery, New York, NY, USA, 961–966. https://doi.org/10.1145/2468356.2468528
BibTeX
@inproceedings{10.1145/2468356.2468528,
author = {Heun, Valentin and Kasahara, Shunichi and Maes, Pattie},
title = {Smarter Objects: Using AR Technology to Program Physical Objects and their Interactions},
booktitle = {CHI '13 Extended Abstracts on Human Factors in Computing Systems},
series = {CHI EA '13},
year = {2013},
pages = {961--966},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
doi = {10.1145/2468356.2468528}
}