Paper Accepted to UIST 2026
Our paper “Faster Than Muscle: Executing Action based on Voluntary Nervous Signals” (Gabriela Vega, Johanna K. Didion, Reshma Ann Daniel, Nihar Sabnis, Daisuke Tajima, Shunichi Kasahara, Paul…
Our paper “Faster Than Muscle: Executing Action based on Voluntary Nervous Signals” (Gabriela Vega, Johanna K. Didion, Reshma Ann Daniel, Nihar Sabnis, Daisuke Tajima, Shunichi Kasahara, Paul…
Our paper “Does Listening Matter? Backchanneling and Nodding in AI Clone” (Koji Inoue, Kazushi Kato, Tatsuya Kawahara, Shunichi Kasahara) will be presented at ICMI 2026, the 28th ACM International…
We are co-organizing the International Workshop on Reality Mediation: Personalized, Shared, and Connected Realities (IWRM 2026) at UbiComp/ISWC 2026 in Shanghai, China, on October 12, 2026. As AI, XR,…
Sony CSL Open House 2026 will be held on October 21–22, 2026 at Sony Computer Science Laboratories in Tokyo, under the theme “Research Beyond Boundaries”. It is Sony CSL’s first Open House in eight…
Sony CSL has released a video introducing our AI Science Communicators (AISC) at the National Museum of Emerging Science and Innovation (Miraikan): 「人と学び合い、ともに成長する『AI科学コミュニケーター』」 (AI Science…
AI Symbionts extend beyond their human host and bring those experiences back through the Symbiont Loop. The vision for human–AI symbiosis, “Society with AI Symbionts” — a new form of society shaped by…
I appeared as a guest on OIST Hub Radio, a podcast from the Okinawa Institute of Science and Technology (OIST), where I am also a visiting researcher. I also appeared on 地球人ラジオ, the program of aurora…
Our paper “Probing high-stakes performance pressure in virtual reality: physiological and personality attributes of behavioral responses” by Pei-Cheng Shih, Adrien Verhulst, Masato Hirano, Shunichi…
Our paper “Designing a Feedback Loop Between a Human and Their AI Clones for Science Communication in Museums” (Shutaro Aoyama, Kiyoshi Suganuma, He Jiang, Shunichi Kasahara) received a Best Paper…
We presented “Shall We Dance? Resonance of Intentions with an Embodied Agent based on the Free Energy Principle” (Takeru Hashimoto, Jun Tani, Shunichi Kasahara) at SIGGRAPH 2026 Emerging Technologies…
From July 15 to September 30, 2026, our public experiment with AI Science Communicators (AISC) returned to the “未来をつくるラボ” of the National Museum of Emerging Science and Innovation (Miraikan), now with…
Fragment Shadow (Shunichi Kasahara × Kezzardrix × Satoru Higa) was exhibited at 「魔法の美術館」 at BOSS E・ZO FUKUOKA (6F event hall), Fukuoka, from July 14 to September 27, 2026. Exhibition page (BOSS E・ZO…
My article “AI clones in conversation at academic conferences” was published in Nature Sensors (Lab to Fab). It reports our demonstration at the Nature Forum in Seoul, where multimodal AI clones —…
I took part in and presented at ICRA 2026 in Vienna, and gave a talk at the co-located workshop “NeuroDesign in Human-Robot Interaction” on June 5, 2026. NeuroDesign in Human-Robot Interaction…
On June 4, 2026, I gave an invited talk, “Blurring the self: Agency and identity in Cybernetic Humanity”, in the symposium “Beyond prediction: Affective and social dimensions of sense of agency” at…
I contributed an article, 「人間とコンピュータの融合で変わる「自己」」, to the special feature 「自己の身体はどこまで拡がるか」 in the June 2026 issue of 科学 (Kagaku), published by Iwanami Shoten on May 22, 2026. 科学 2026年6月号 (Iwanami…
At Vision Sciences Society (VSS) 2026, we presented a new joint project with our team member Hide, together with Wilma and Nakwon, as a poster and at Demo Night.
The proceedings of the Augmented Humans International Conference 2026 (AHs’26) have been published in the ACM Digital Library. https://dl.acm.org/doi/proceedings/10.1145/3795011 See also: Augmented…
Our paper “Perceptual sensitivity, but not metacognitive monitoring, is shaped by increases and decreases in control” by Kazuma Takada, Wen Wen, Shunichi Kasahara, and Tom Froese has been published in…
From April 27 to July 13, 2026, we ran a large-scale public experiment with AI “clones” of nine science communicators on the exhibition floor of the National Museum of Emerging Science and Innovation…
Kazuma Takada and Toshiki Kobayashi from our team presented a poster on a new project at Neural Control of Movement (NCM) 2026.
Fragment Shadow (2020) appears for a few frames in Sony Group’s 2026 brand video. Watch on YouTube Post on X
At Nature Forum: The Future of Sensing Technologies in Seoul on April 13, 2026 (Yonsei University, Sinchon Campus), held to celebrate the launch of the new journal Nature Sensors, we demonstrated AI…
Our paper “The impact of visual-auditory interactions on well-being: colour and soundscapes in urban spaces” by Izumi Fukunaga, Shunichi Kasahara, Nicholas Luscombe, Santa Naruse, and Paul Bavister…
I appear in “Beyond Boundaries”, a video introducing Sony Computer Science Laboratories (Sony CSL). Watch on YouTube
The Augmented Humans International Conference 2026 (AHs’26) took place on March 16–19, 2026 at the OIST Conference Center in Onna, Okinawa, Japan. I organized the conference as General Co-Chair.…
Our full paper “SyncArms: Gaze-Driven Implicit Assistive Control for Parallel Robot Arms in Distributed Environments” (Koki Kawamura, Shunichi Kasahara, Maki Sugimoto) was presented at the Augmented…
The kickoff event of the JST CREST project “Body Integration Learning”, in which I participate as a co-PI, took place on March 11, 2026 at FabCafe Tokyo in Shibuya. On-site participation was limited…
Our paper “The role of regularity detection and prediction in the exploration of sense of agency” by Kazuma Takada, Wen Wen, Shunichi Kasahara, and Tom Froese has been published in Consciousness and…
I joined the panel discussion, “Japan’s Research Renaissance: Strategies for Global Impact,” at the Asia Society Japan Center’s Asia Society Policy Salon Tokyo. We discussed strategies for…
The research project led by Professor Tanaka at Nagoya Institute of Technology, in which I participate as a Co-PI, has been selected for JST CREST funding. 研究概要 本研究は、脳波を含むマルチモーダル計測に基づく技能抽出、および人とAIが一つの…
I was featured on the VR Summit 2025 speaker lineup as an online speaker, representing Cybernetic Humanity Studio. The summit takes place in Bochum, Germany, with the main conference on Oct 20–21,…
Date: October 25–26, 2025 Location: National Museum of Emerging Science and Innovation (Miraikan), Tokyo Following our June and July public experiment, we will run the public experiment again at…
Date: Friday, October 17, 2025, 16:00–17:30 Location: OIST Lab 5 D03 Atrium, OIST I served as a featured speaker at OIST Innovation’s Career Talk, sharing my path across research and entrepreneurship…
Exhibition period: September 1–28, 2025 (9:00–17:00) Venue: OIST Tunnel Gallery, Okinawa We successfully presented the immersive sound exhibition “Nature Resonance, Urban Echoes,” exploring how…
I gave a talk at an event of IMLEX — Imaging and Light in Extended Reality, an Erasmus Mundus Joint Master’s programme coordinated by the University of Eastern Finland (UEF). The session was held at…
I have been named General Co-Chair of the Augmented Humans 2026 (AHs’26) International Conference, to be held March 16–19, 2026, at the OIST Conference Center in Okinawa, Japan. Augmented Humans (AHs)…
I was featured in the following article. Nature Career Feature: Can creativity in science be learnt? These researchers think so
I gave an invited lecture at the University of Auckland, New Zealand, on July 16, 2025.
I co-organized NII Shonan Meeting No.216, “Human-Computer-Interfaces × Neuroscience,” held at Shonan Village Center on June 23–26, 2025. The workshop brought together researchers across HCI and…
Dates: July 21–31, 2025 Location: National Museum of Emerging Science and Innovation (Miraikan), 5F Permanent Exhibition I led Research & Direction for the public experiment “AI Clone Science…
I spoke at Interop Tokyo Conference 2025 on June 13, 2025 (14:40–16:00) in session YD3-03 at Makuhari Messe, Chiba. In the session “Next-Generation Networks Supporting Cybernetic Avatars,” we…
My article, “The Interaction Between Self-Recognition of a ‘Moving Face’ and the Sense of Agency,” has been published in Seita no Kagaku (Vol.76, No.3; June 2025) as part of the special issue “The…
光と遊ぶ超体験型ミュージアム「魔法の美術館2025」に「Fragment Shadow」が展示されます。 魔法の美術館 光と遊ぶ超体験型ミュージアム 日程 2025年7月11日(金) 2025年8月31日(日) 時間 9:00~17:00 (最終入場は16:30まで) 会場 サントミューゼ 上田市立美術館 企画展示室 https://www.santomyuze.com/museumevent/m…
I gave a talk about the research vision of Cybernetic Humanity at Converge Meeting 2025 on 13th May 2025.
Our paper “Conversational Agents on Your Behalf: Opportunities and Challenges of Shared Autonomy in Voice Communication for Multitasking” (Yi Fei Cheng, Hirokazu Shirado, Shunichi Kasahara) received a…
Fragment Shadow (Shunichi Kasahara × Kezzardrix × Satoru Higa) was exhibited at 「光と遊ぶ超体験型ミュージアム 魔法の美術館2025」 at 京都高島屋S.C.(7階グランドホール), Kyoto, from April 23 to May 12, 2025 — its first showing in the…
Our project was selected for the first round of the demonstration experiment open call program conducted by the National Museum of Emerging Science and Innovation (Miraikan)日本科学未来館の実証実験公募プログラムに研究プロジェク…
Two of our full papers have been accepted to the ACM CHI Conference on Human Factors in Computing Systems (ACM CHI 2025), the premier international conference on Human-Computer Interaction, held in…
I gave a talk at Cybernetic being Meetup vol.04. 人の身体能力を超えるロボットを自分のカラダとして操ることよって、誰もがスポーツや芸術で突出した才能や創造性を発揮できる未来 第4回目となるCybernetic being Meetup vol.04では『身体を超えるカラダ』と題して、人以上に滑らかに動くアバターロボットを操ることによって、人が新たな身…
I joined the international workshop IAA+Soc2025: Intelligence Augmentation and Amplification plus Society 2025. I served as the organizer of Panel 4. It was the great intersection between…
Oto・Iro (Sound ・ Color) transforms the OIST tunnel into an immersive audio-visual experience that blends art and science, and features original field recordings from all over Okinawa. It’s part…
I will talk at the Okinawa Animation Festival 2025. 「人間がコンピュータと融合し人間本来を超えた能力や異なる身体を獲得する時、自分はどこまで自分であるのか。」人とコンピュータが融合することで生み出される新たな人間性を提唱し、コンピュータ科学と人間科学の両側面から研究を行うソニーCSL, OISTの笠原俊一博士。…
I will be a speaker at the Winter Meeting of the Vision Society of Japan 2025 Symposium, “Editing and Extending Sensory Perception.” 日本視覚学会2025年冬季大会 シンポジウム「感覚知覚の編集・拡張」に登壇します。 人間とコンピュータの融合、私はどこまで私か…
Cybernetic Humanity studio was featured in FM Okinawa. 12月31日(火) 25:00-28:00, FM Okinawa
In 2024, at the Cybernetic Humanity Studio, which I have been operating since 2023 at Sony CSL-OIST (Okinawa Institute of Science and Technology Graduate University), we welcomed even more visitors…
A manga inspired by our research was published from Project NeuWorld. https://neu-world.link/posts/kaseinoko
We presented “AgiLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Seamless Action Takeover” (Yusuke Kawashima, Yoshiaki Abe, Takeru Hashimoto, Shunichi Kasahara, Ryuma Niiyama) at…
I joined the “Interself Interdisciplinary Conference: Consciousness and Embodied Selfhood in Biological and Artificial Agents” conference at the University of Lisbon, Lisbon, Portugal. This conference…
I joined the OIST Talk Event “Science + Art: Creatively Communicating Research” to give a talk. Date:Thursday, September 26, 2024 – 13:30 to 15:30 Location: Room 2-3, 5th Floor, UN University, 5–53–70…
OIST Research Updates eurekalert: Morphing facial technology sheds light on the boundaries of self-recognition
We are showcasing our exoskeleton project (dl.acm.org) at Emerging Technologies. If you are interested in contacting me. Please send me an email to kasahara [AT] csl.sony.co.jp
Our paper about the collaboration project with Dr Wen Wen “Control over self and others’ face: exploitation and exploration” was published in Scientific Reports. Project page: Control over self and…
The Cybernetic Humanity Studio Open Lab was a huge success. Thank you to everyone who joined the Transboundary Workshop on Human Augmentation We had great talks from Prof. Yuichi Kurita (Hiroshima…
Our paper “Investigating the impact of motion visual synchrony on self-face recognition using real-time morphing” was published in Scientific Reports. To what extent is my face still mine? We…
I joined the ICRA 2024 workshop, “The robotics, psychology and neuroscience of body augmentation,” and gave a talk. Date: 13 May 2024 16:20-16:40: Shunichi Kasahara (Sony CSL) Title: Cybernetic…
I joined the IIT workshop: sense of agency: Theory, Measurement and Applications in Human Robot Interaction at IIT: Istituto Italiano di Tecnologia.
Adrien Verhulst, Yasuko Namikawa, Shunichi Kasahara presented our poster “Investigating view direction and perspective cues with varying perturbation profiles in dual visuomotor adaptations” at the…
The blog post, titled “Unveiling the Illusion: Self-Other Identity with Facial Morphing,” provides an in-depth look at the innovative experimental approach used by the researchers. By utilizing…
At the 87th Annual Meeting of the Japanese Psychological Association, a team of researchers received the Special Prize for Outstanding Presentation for their work on how monkeys perceive their virtual…
I gave a lecture at Science Talk in Onna village host by OIST Communication and Public Relations Division. OIST サイエンストークin恩納村 Date2024年2月10日 (土) 14:00 〜 15:00 会場:恩納村博物館 1階研修室 スピーカー:笠原俊一…
I gave the talk at Friday Lunch Seminar: Shunichi Kasahara: ” Cybernetic Humanity: Exploring the new humanity emerging from the integration of humans and computers “ Friday Lunch Seminar (English)…
Cybernetic Humanity Studio hosted the seminar talk by Prof. Katsumi Watanabe: Implicit Behavioral/Emotional Contagion. Date: Wednesday, January 31, 2024 – 11:00 Location: OIST L5D23, Lab5 Seminar room…
Cybernetic Humanity Studio hosted the seminar talk by Dr. Koya: Origami-inspired Computational Fabrication. Date: Wednesday, January 17, 2024 – 11:00 Location: OIST C209, Central building Speaker:…
I gave a lecture talk at CHAIN (Hokkaido Univ) the Winter School “Living with Artificial Others” in beautiful sliver snow. With amazing invited researchers and a really fruitful seminar (and now going…
Thank you to everyone who visited the #CyberneticHumanity Studio in 2023, engaged in discussions, and spent wonderful times with us. We hope to see you again next year and also hope to meet those who…
The collaboration project with the lead author Hirokazu Shirado (CMU) and Christakis, N (Yale University). Shirado, Hirokazu, Shunichi Kasahara, and Nicholas A. Christakis. 2023. “Emergence and…
基礎心理学会第42回大会内で開催されたきそしん若手カフェ2023に参加して、研究ラボ紹介をしました。その際に配布された冊子は期間限定でダウンロードできるそうです。色々な研究室が掲載されていて、進路やキャリアの参考になると思います。 きそしん若手カフェ2023@基礎心理学会第42回大会
I gave the talk at OIST-KEIO Showcase Talk Series 5 -Science Meets Society: Exploring the Nexus of Planetary Well-being for a Sustainable Future. Thursday, November 16, 2023 (All day) to Friday,…
I joined the panel discussion at 2023 International Conference on Embodied Cognitive Science. 2023.11.15,
The web article about the public seminar and the open lab was published on the Sony CSL website. Dr. Shunichi Kasahara is currently advancing the pursuit of “Cybernetic Humanity”, a research area…
Joined STS 2023 Forum Young Leaders Program held in Kyoto, Japan. The STS forum Young Leaders Program is a platform that encourages dialogue between young leaders and Nobel Laureates. It aims to…
This research tour was a trip around three European countries aimed at building a network for research on the body, action, and subjective self-awareness. The journey encompassed a European Community…
Cybernetic Humanity Seminar Series is a research talk series that invites a broad range of researchers from Psychology, Artificial Intelligence, Embodiment, Virtual Reality, Neuroscience, and…
This is an article contributed to a newsletter published by SonyCSL. これはSonyCSLが発行するNew letterに寄稿した記事です。(日本語は下にあります。) 【Exploring the “New Humanity” Emerging from the Integration of Humans and…
Cybernetic Humanity Seminar Series is a research talk series that invites a broad range of researchers from Psychology, Artificial Intelligence, Embodiment, Virtual Reality, Neuroscience, and…
Cybernetic Humanity Studio hosted the seminar talk by Prof. Yoshihiro Tanaka: Subjective Haptics: From product design to sensorimotor augmentation Date: Thursday, July 20, 2023 – 16:00 Location: OIST…
研究室紹介:株式会社ソニーコンピュータ サイエンス研究所 2023 年 28 巻 2 号 p. 69-71 DOI https://doi.org/10.18974/jvrsj.28.2_69 https://www.jstage.jst.go.jp/article/jvrsj/28/2/28_69/_article/-char/ja
Kye Shimizu, Santa Naruse, Jun Nishida and Shunichi Kasahara, A Demonstration of Morphing Identity: Exploring Self-other Identity Continuum Through Interpersonal Facial Morphing Koki Kawamura,…
A report article about the seminar and the public lecture was published. https://www.oist.jp/news-center/news/2023/5/18/oist-hosts-french-japanese-seminar-metaverse-and-virtual-reality
Cybernetic Humanity Seminar Series is a research talk series that invites a broad range of researchers from Psychology, Artificial Intelligence, Embodiment, Virtual Reality, Neuroscience, and…
Cybernetic Humanity Studio hosted the seminar talk by Dr. Pedro Lopes: Integrating interactive devices with the user’s body. Date: Monday, June 5, 2023 – 14:30 Location: OIST C209, Central building…
We had a successful one-day research seminar and public lecture on April 21st at OIST. We would like to thank everyone who came to our seminar and public lecture. The seminar was made possible with…
Our full paper “ShadowClones: an Interface to Maintain a Multiple Sense of Body-space Coordination in Multiple Visual Perspectives” has been accepted to The Augmented Humans (AHs) International…
OIST – Sony CSL Cybernetic Humanity Studio COI-NEXT Kick-off Symposium ― One World One Health ― Friday, March 10, 2023, 13:10 to 17:25 Okinawa Institute of Science and Technology Conference Center…
I made a poster presentation at the 8th CiNet Conference “Beyond Motor Control: Bridging the gap between action and perception”. March 7 ‒ 9, 2023 Conference Room in the CiNet bldg.…
Our full paper “Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience” has been accepted to The ACM CHI Conference on Human Factors in Computing…
MAS.S61: The Metaverse: What, How, Why, and When MAS.S61: Shunichi Kasahara Sony Computer Science Laboratories, Inc Cybernetic Humanity: Exploring the self emerging from human-computer integration…
I am thrilled to announce that I will be running a new research studio in Okinawa at the OIST Campus in collaboration with SonyCSL and OIST. Here’s the story behind it. —— Through my Superception…
首次來台亮相的光影藝術〈碎形〉!日本藝術家以影子投射自我,編織破碎到重生之旅 The interview article for Taiwan International Light Festival was published at shoppingdesign.com https://www.shoppingdesign.com.tw/post/view/8538
I joined YCAM InterLab Camp vol.4 as a speaker and provided technologies for the hackathon. Link https://www.ycam.jp/events/2022/interlab-camp-vol4/ Talk archive:
Our following project projects have been accepted to the 15th ACM SIGGRAPH Asia Emerging Technologies / XR Exhibition. Tajima, Daisuke, Taku Tanichi, Shehata Mohammad H., and Shunichi Kasahara. 2022.…
I attended Dagstuhl Seminar – Cognitive Augmentation ( Dec 04 – Dec 09, 2022 ) Organizers Kai Kunze (Keio University – Yokohama, JP) Pattie Maes (MIT – Cambridge, US) Florian ‘Floyd’ Mueller (Monash…
FragmentShadow is exhibited at Scenery of Dataflow-2023 Taiwan International Light Festival. Scenery of Dataflow-2023 Taiwan International Light Festival Exhibition date: 2022/12/03 – 2023/02/05…
I gave a talk at International Conference on Embodied Cognitive Science (ECogS 2022) with a live demonstration. Cybernetic Humanity: Exploring the self emerging from human-computer integration With…
武蔵野美術大学、視覚伝達デザイン学科のデザイン特別演習にて、ゲストレクチャーとして実演と授業を行いました。 2022年11月7日、13:20 at 武蔵野美術大学、視覚伝達デザイン学科
Fragment Shadow was installed into the collaborative art experience as Fragment Shadow x Silver Cloud at ANDY WARHOL KYOTO exhibition. **展示会概要 **展覧会名: アンディ・ウォーホル・キョウト / ANDY WARHOL KYOTO 会期 :…
I will give a keynote talk at ACM Symposium on Applied Perception 2022. Superception: Exploring a new ‘Self’ in the integration of humans and computers With the emergence of computer technologies,…
インタビュー記事が発行されました。 Cybernetic being Vision vol.4 ー コンピュータと融合する「自分」の境界線を旅する(笠原俊一)
Our full paper “Parallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation” has been accepted to The 21st IEEE International Symposium on Mixed…
I gave a talk at a research symposium (K Forum, Kayamori Foundation of Informational Science Advancement)at Takayama Gifu. 2022.08.22-24. AI・ロボットとの共創・共生【Ⅲ】セッション 笠原 俊一(ソニーコンピュータサイエンス研究所(SONY CSL)…
Our full paper “Human Latent Metrics: Perceptual and Cognitive Response Correlates to Distance in GAN Latent Space for Facial Images” has been accepted to ACM SAP 2022. Kye Shimizu, Naoto Ienaga,…
We presented our ACM TOCHI paper “Whose touch is this?: Understanding the Agency Trade-off Between User-driven Touch vs. Computer-driven Touch” at Digital Touch session. Daisuke Tajima and Pedro Lopes…
I and our team made an open house talk in SonyCSL open house 2022. SonyCSL open houseにおいてチームとゲストをお迎えしてトークを致しました。 アーカイブはこちらから見れます。/ You can view archive here
We’ve got an Honorable Mention for Parallel Ping-Pong Full Paper at Augmented Humans International Conference 2022! Kazuma Takada, Midori Kawaguchi, Akira Uehara, Yukiya Nakanishi, Mark Armstrong,…
日本科学未来館にて特別展「きみとロボット ニンゲンッテ、ナンダ?」が3月18日より開催され、そこで Morphing Identityが展示予定です。 ■開催概要:特別展「きみとロボット ニンゲンッテ、ナンダ?」 会期 2022年3月18日(金)~8月31日(水) 開館時間 10:00~17:00(入場は閉館の30分前まで) 休館日 火曜 ※ ただし3月22日~4月5日、5月3日、7月26日~8月…
Superception project team won Best Demonstration Award (Best in Show) for Parallel Ping-Pong Project in Siggraph Asia Emerging Technologies 2021. BEST DEMONSTRATION AWARD (BEST IN SHOW): Parallel…
東京大学未来ビジョン研究センターと大阪大学社会技術共創研究センターが中心となり発足された「サイバネティック・アバター社会研究会」の第5回研究会に登壇します。 第5回CAS研究会「複数の『身体』と法的責任」@オンライン(2/16) ■ 開催日時:2022年2月16日(水)14:00〜16:00 ■ 実施形態:オンライン開催 *Zoomウェビナーを利用予定です。…
Our new paper from ACM TOCHI “Whose Touch is This?: Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch”, Daisuke Tajima, Jun Nishida, Pedro Lopes, Shunichi Kasahara…
Our project ”Parallel Ping-Pong” was featured on news media in Japan. ソニーCSLが開発、1人で二つの身体を操って卓球するVRシステムの仕組み, yahoo news, 日刊工場新聞, ニュースイッチ 2台のロボットを1人で同時に操作し卓球ができるのか? ソニーCSLと慶應大が実験, ITmedia, Seamless
Parallel Ping-Pong Project was accepted to SIGGRAPH Asia 2021 Emerging Technologies, and will be Exhibited at SIGGRAPH Asia 2021. Parallel Ping-Pong ProjectがSIGGRAPH Asia 2021 Emerging…
We are now accepting applications for Research Assistants (RA) for the Superception Project that I am leading at Sony CSL. Applications until November 30 2021. There are various topics including…
Shunichi Kasahara gave an invited talk in CMU HCII Seminar Series. Title : Superception: Exploring new ‘Self’ in the integration of humans & computers Time : Fri., Nov. 12. 1:30pm EST Recorded Archive…
一般財団法人デジタルコンテンツ協会 デジタルコンテンツEXPO 事務局が運営する、「 Innovative Technologies」に「Morphing Identity」が採択されました。 デジタルコンテンツ EXPO 2021(会期:2021年11月17日(水)~19日(金) / 会場:幕張メッセ)にて展示予定です。 Innovative Technologies 2021 News /…
A review paper which I co-authored was published in Journal of Robotics and Mechatronics (JRM), Special Issue on Augmenting the Human Body and Being. Title : Transparency in Human-Machine Mutual…
武蔵野美術大学、視覚伝達デザイン学科のデザイン特別演習にて、ゲストレクチャーとして実演と授業を行いました。 2021年10月18日、13:20 – , via zoom / live demonstration from Sony CSL. 武蔵野美術大学、視覚伝達デザイン学科
下記のシンポジウムにてパネルトークに参加しました。 Cybernetic being symposium 身体的共創で生み出すサイバネティック・アバター社会の未来 Fri Oct 15, 2021, 2:15 PM – 5:00 PM JST 場所:Zoom オンライン+SHIBUYA QWS会場 https://cybernetic-being.peatix.com/ Information…
I gave an oral Presentation at ACM SAP 2021 (ACM Symposium on Applied Perception) about Stealth Updates of Visual Information by Leveraging Change Blindness and Computational Visual Morphing.…
Our paper on “Stealth Updates of Visual Information by Leveraging Change Blindness and Computational Visual Morphing” has been accepted to ACM SAP 2021, the premier international ACM Symposium on…
研究委員会OS 16:00-17:20 ムーンショットで描くテレイグジスタンスの未来 座長:南澤 孝太(慶應義塾大学) ムーンショットで描くテレイグジスタンスの未来 〇鳴海 拓志(東京大学)、〇笠原 俊一(Sony CSL)、〇田中 由浩(名古屋工業大学)、〇三木 一郎(avatarin)、〇吉藤 健太朗(OryLab)、〇赤坂 亮太(大阪大学) 2020年に開始したムーンショット型研究開発制度で…
情報処理学会エンタテインメントコンピューティングシンポジウム(EC2021)にて、招待講演をさせていただきました。 http://ec2021.entcomp.org/index.html 2021年8月30日(月)09:00-10:30 スライドからの抜粋
Fragment Shadow has been installed in DANCE STUDIO which is used for YouTube dance channel starting from 4th September, 2021. https://www.sonycsl.co.jp/news/12283/
Morphing Identity was exhibited at the Sony Park exhibition “Research for the Future of Humanity”. Sony Park展「人類の未来のための研究」にMorphing Identityを出展しました。 Info Sony Park展「人類の未来のための研究」 ソニーCSLのグローバル・アジェンダや人間の…
A collaborative research project with Reiji Miura, Michiteru Kitazaki, Adrien Verhulst, Masahiko Inami, and Maki Sugimoto was presented at the international conference Augmented Humans 2021 (AHs2021)…
The collaboration project with Azumi Maekawa, Hiroto Saito, Narin Okazaki and Masahiko Inami (RCAST, The University of Tokyo) has been accepted to Emerging Technology Siggraph 2021. Behind the Game:…
Tokyo Developers Study Weekend TouchDesigner Vol.044 TouchDesigner as an integrated tool in the research scene Date 6th June 2021 15:00-18:20 UTC+9 Check the event time in your time zone Language 日本語…
MAT2021に出展されたいくつかの作品にはノードベースプログラミングソフトウェアTouchDesignerが使用されています。開発ツールにTouchDesignerを採用した経緯や、作品の技術的な解説、利点やMATへの展示を通じて気づいたソフトウェアの新たな可能性などをお話しいただきます。Fragment Shadowから神田さん&笠原さん、Synesthesia…
Gave a talk at Workshop on Human Cognition and Perception 2021 hosted by Shimojo lab, Caltech. Session 4: Date: Wednesday June 2nd (5-7:30 PM PST) / Thursday June 3rd (9-11:30 AM JST) Session Title:…
テクノロジーが身体を拡張し脳の機能をも代替しうるようになる近未来において、人の存在はどう変容し、人が暮らす社会はどう変化していくのか。最前線で活動する研究者の取り組みから近未来の身体と都市のあり方を想像する。 / 放送日:2021年5月17日 (月) / 出演者:藤井直敬、南澤孝太、笠原俊一 / モデレーター:三浦亜美 / ©︎Media Ambition Tokyo All Rights…
Sony CSL Researcher Shunichi Kasahara’s paper on “Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS” has been accepted to ACM CHI…
未来を創造する技術とアイデアが結合する、都市を舞台にしたテクノロジーアートの祭典“ Media Ambition Tokyo (MAT)”に、Morphing Identityを出展しています。会期は少し遅れて5月12日よりスタートし、6月8日まで六本木ヒルズ展望台Tokyo City View (52F)で開催されています。Media Ambition Tokyo2021では、Morphing…
未来を創造する技術とアイデアが結合する、都市を舞台にしたテクノロジーアートの祭典“ Media Ambition Tokyo (MAT)”に、Fragment Shadowを出展しています。会期は少し遅れて5月12日よりスタートし、6月8日まで六本木ヒルズ展望台Tokyo City View (52F)で開催されています。Media Ambition Tokyo2021では、Fragment…
Seminar Talk : 2021年2月26日(金) 16:00 – 19:00, 2021年2月27日(土) 9:00 – 12:00 2020年度 東北大学電気通信研究所 共同プロジェクト研究会 「こころ」を生み出す脳内機構の理解 Understanding the brain mechanisms of “mind” Talk Abstract Superception:人間と機械の融合…
(For Japanese version -> here) Superception is a research framework that takes an engineered approach to transforming and augmenting human perception and cognition using computer technology. The word…
I gave an online lecture at Meiji University, Department of Frontier Media Science 講義:先端メディアコロキウム 日時: 2021年1月26日(火) 17:10~18:50 場所: Zoom
Superceptionはコンピュータ技術を用いて工学的に私たちの知覚や認知を拡張、変容させる研究の枠組みです。Superceptionという言葉は、Super(超:通常状態を超える、個体を超えた集合体、メタ)+ perception(知覚)を合わせることによって生み出した造語です。Superceptionにより、自分という感覚の輪郭を変化させ、知覚能力の強化、他者との共感や、自分の無自覚な感覚を…
Our full paper “Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS” has been accepted to ACM CHI 2021. Shunichi Kasahara, Kazuma…
SonyCSL reopened the Internship program. My Superception project is also looking for enthusiastic hacker and researcher students. Now only for students in Japan, but will also resume for overseas…
I gave an online lecture at Keio University Graduate School of Media Design. 講義:KMD理論戦略科目 身体性インタラクション 日時: 2020年11月26日(木曜日) 16:30 – 18:00 場所: Zoom
Our abstract, which was prepared with Dr. Daisuke Tajima (Sony), Dr Jun Nishida (UChicago) and Prof. Pedro Lopes (UChicago) has been published in Journal of Vision. Successful Outcomes in a Stroop…
I gave an online lecture at Keio University. 講義:慶應義塾大学理工学部情報工学科 情報工学特別講義 日時: 2020年10月30日(金) 16:30 – 18:00 対象: 情報工学科 3,4年生 (約70名) 場所: Zoom
Photo ©Ginza Sony Park ginza sony park | BULLETIN CUBES
Superception – Engineering the sense of self Speaker: Shunichi Kasahara Date: 23/9/2020 Perception refers to recognizing meaning and organizing it into information via the inputs of sensory organs…
We presented our project “The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War” at Siggraph 2020 Emerging Technologies on August 27, 2020. The…
The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War This work will be presented at SIGGRAPH 2020 Emerging Technologies https://dl.acm.org/doi/10.1…
Our project “Preemptive Reaction: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency” has received Laval Virtual Award: VR/AR for Safety and Improvement of…
I (Shunichi Kasahara) and Satoru Higa have been working on Fragment Shadow ( Interactive installation of Optical Shadow with Multiple Projectors). In the exhibition in Ginza Sony Park, we created the…
Posted a tech article about the system architecture about synchronizing 16 projectors. This is based on system feasibility research for Fragment Shadow project. (In Japanese) https://qiita.com/shks/it…
Our abstract, which was prepared with Dr. Daisuke Tajima (Sony), Dr Jun Nishida (UChicago) and Prof. Pedro Lopes (UChicago) has been accepted to Vision Sciences Society 2020, which was supposed to be…
At the “QUEEN IN THE PARK” exhibition in Ginza Sony Park, Fragment Shadow was implemented in the interactive installation : ANOTHER ONE. BITES THE DUST. Ginza Sony Park内展示「QUEEN IN THE…
A workshop using Parallel Eyes system held in YCAM (Yamaguchi Center for Arts and Media]. This is a workshop that explores the possibilities of human expansion and turning humans into media. It will…
I gave a keynote presentation at an International Conference This is Québec Tokyo 2019. 「This is Québec〜これぞケベック〜」東京(2019) 【KEYNOTE】SUPERCEPTION : PLAY WITH YOUR PERCEPTION 登壇日時 : 11:40 ~ 12:00 会場…
I gave a keynote presentation at AIJISA (日本建築学会情報シンポ) 2019 Tokyo. Keynote and Talk Session, 人間と建築の拡張 | Human and Building Augmentation, 日本建築学会情報シンポ AIJISA 2019 Tokyo, 2019.12.13, 建築会館, Japan.…
I gave a seminar talk about Superception and embodiment research at Center for Neuroprosthetics & Brain Mind Institute (Prof Olaf Blanke lab) , 2019.11.28, Campus Biotech, Switzerland.…
Siggraph official blog featured our project Fragment Shadow. This is based on The SIGGRAPH 2019 Studio installation.
I gave a talk at CHAIN Seminar 2019 (第3回 人間知・脳・AIセミナー「経験を伝えること/経験を共有すること」). https://www.hokudai.ac.jp/events/2019/08/3-aiaichain.html Talk, CHAIN Center, 第3回 人間知・脳・AIセミナー「経験を伝えること/経験を共有すること」2019.09.17…
Our project about Preemptive Action was featured in the IEEE Spectrum web article. Upgrade to Superhuman Reflexes Without Feeling Like a Robot Electrical muscle stimulation can speed up human…
Our project Wired Muscle was featured on Japanese TV program, TBS News on June 10, 2019. Image | TBS News
(Photo by Qsyum!) I gave a talk about ‘Visually generated Superception and Movement’ and joined talk session at “Perception Engineering” Kickoff Event at YCAM. “Perception Engineering” Kickoff…